Updated April 26, 2013 >>
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Project Manager -the utility for organisation of files and work with them in 3ds Max.
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files. The organization system allows the to keep references to same folder in different catalogs. For example you can put same folder of 3d models “Classic Chandeliers” in the catalog “Classics” and catalog “Lamps”. For more convenient job with libraries all information is presented in the thumbnails view. The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more). For libraries of models, materials and IES files by means of the utility you can generate thumbnails. Much of the job with the utility is based at the most simple method – drag & drop, including work with IES files, materials and HDRI. You can drag and drop materials and textures directly into the viewport, the objects in the Material Editor and modifiers in the Command Panel (for example, displace). In the same way you can quickly and easily fill catalogs tree – by dragging folders from Windows Explorer to the navigation panel of Project Manager. |
"Explorer" Tab |
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“Asset Files” Tab |
To work with already existing in the scene textures, materials and objects intended tab “Asset Files” (a direct descendant of FilePathFinder).
On this tab are disposed all tools for find missing asset files, collect them and rename. Utility supports XRefs of all types and processes all XRefs scenes linked to current. Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy,PointCache, IES-files, shaders). Also on this tab, you’ll find tools designed to quickly find and edit the desired material or select an object which contain particular link. |
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Click to view interface
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© Alexander for Kstudio - 3dsMax Plugins&Scripts, 2010. |
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